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1. PI Ease of Life changes. - in Player Features and Ideas Discussion [original thread]
Yes please @ PI templates. I'm Supreme Authority and I approved this message.
- by Supreme Authority - at 2016.02.08 22:31:47
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2. Sticky:[Focus Group] Capital Ships - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Orca Platypus wrote: Incompetent - 3 Unknown - 4 Corrupt - 12 Good - 7 This is literally worse than T3 group. I guess for the next group CCP bias will finally get full power, and corrupt people finally get the majority t...
- by Supreme Authority - at 2015.11.23 21:18:49
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3. Why no big mining ships? - in Player Features and Ideas Discussion [original thread]
Avatar Moon wrote: Fat Buddah wrote: BS sized mining ship was the first idea that came to mind but I am open to better ideas. The part about KB was for a joke so just ignore that. However I stand with my opening post that the miners have ver...
- by Supreme Authority - at 2015.11.23 20:50:05
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4. Drone Love needed - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Joe Risalo wrote: Leto Aramaus wrote: Someone recently posted a thread asking for the drone control range to be shown in the title bar of the drone window. I'd like to see it there and in the fitting windows somewher...
- by Supreme Authority - at 2015.10.19 00:15:01
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5. Drone Love needed - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Once upon a time you had to do simple math and have some basic knowledge of you own character to know your control range. Guess these things are too much now. So they should go out of their way to build more pointle...
- by Supreme Authority - at 2015.10.18 14:22:50
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6. Drone Love needed - in Player Features and Ideas Discussion [original thread]
+1 Not only the control range. The optimal/falloff should also ideally be shown. Also bandwidth usage because iirc it isn't shown on there anywhere, the only thing fitting window shows is the drone bay usage and max.
- by Supreme Authority - at 2015.10.18 14:20:39
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7. New Special Edition Ship - in Player Features and Ideas Discussion [original thread]
This wouldn't be that hard to implement. Make them linked to an implant like gold pods. Let people buy the privilege of upgraded rookie ships. Might be a nice feature and easy income generator for CCP.
- by Supreme Authority - at 2015.10.14 21:09:10
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8. Allow capsuleer fittings - in Player Features and Ideas Discussion [original thread]
This is already in play. They call it ... jump clones.
- by Supreme Authority - at 2015.10.14 21:03:08
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9. QoL feature request: UI import/export - in Player Features and Ideas Discussion [original thread]
There has been a noticeable increase in the number of issues seemingly arising from and/or resolved by clearing cache in the client. The problem with doing so is it also nukes every interface setting and customization change you've made every time...
- by Supreme Authority - at 2015.10.14 20:59:02
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10. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
xttz wrote: With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and in...
- by Supreme Authority - at 2015.09.21 18:18:57
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11. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Skorn Blacksword wrote: Would These Structures be deploy-able in W-Space? Making more gas/asteroid fields would be nice, but I'm thinking of mining a moon goo specifically. Many would argue that W-space is to safe for s...
- by Supreme Authority - at 2015.09.19 01:35:00
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12. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
What are the odds of moons in wormholes becoming things that can be mined? Perhaps as a way to offset the downside that if we lose a citadel in there the only way to recover our possessions is by building another one. Not having the option to deli...
- by Supreme Authority - at 2015.09.18 21:12:08
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